发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To allow a player to enjoy a game with interest for a long period by changing nonstationary patterns in the specific reach (ready for winning) display mode at the probability higher than that contained in the specific combination when the reach pattern is contained in the prescribed combination other than the specific combination. SOLUTION: When a game ball enters a normal electric generator 4, special patterns start changing, and the selected patterns are displayed in sequence at the left display portion 10 and the right display portion 11 of a special pattern display section 3 as the left pattern and the right pattern after the prescribed time elapses. If they are judged to be the same (reach pattern), whether the combination of the right and left patterns is contained in 'specific patterns' or not is judged. When 'a nonspecific reach pattern' is displayed, 'the second reach display' is implemented at a high probability, however 'a large prize' rarely occurs. When 'a specific reach pattern' is displayed, 'the second reach display' is implemented at a low probability, however 'a large prize' occurs at a very high probability.
申请公布号 JPH09294851(A) 申请公布日期 1997.11.18
申请号 JP19960110896 申请日期 1996.05.01
申请人 TOYOMARU SANGYO KK 发明人 ANDO NAOKI;MUKAI KOICHI;SENDA TAKASHI
分类号 A63F7/02 主分类号 A63F7/02
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