发明名称 Método de processamento de imagem e dispositivo de processamento de imagem
摘要 Respective ball directions from respective players to the ball B are computed, based on display coordinates of the respective players P and coordinates of the ball B. An input direction is computed based on input information from a cross key 18. The respective ball directions and the input direction are compared with each other to select a player P whose ball direction is in a prescribed range based on an opposite direction to the input direction. A game player can arbitrarily select a player, and the selected player is never moved in unintended direction. Player directions from the ball B to players P are computed based on display coordinates of the players P and coordinates of the ball B. An input direction is computed based on input information from a cross key 18. When an offset angle between the player direction and the input direction is in a prescribed range, the player P is moved in the input direction by the cross key 18. The players can be moved as intended by simple operation. <IMAGE>
申请公布号 BR9603888(A) 申请公布日期 1997.10.07
申请号 BR19969603888 申请日期 1996.01.19
申请人 SEGA ENTERPRISES, LTD. 发明人 YUICHIRO MINE;TAKAYUKI YANAGIHORI
分类号 A63F13/00;A63F13/10;G06F19/00;G06T7/00;G06T13/00;G06T13/80 主分类号 A63F13/00
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