发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To control a prize winning rate and a base into optimum levels by discharge an image playing ball into the play area of image, converting the playing ball into the state of easily winning a prize based on the result of play started by a starting means displayed in image, and applying a privilege based on the prize winning. SOLUTION: When the playing ball is hit out and a game is started, the image of play panel is displayed on an image display device 14, and the image playing ball is let appear in the image. The image playing balls are successively let appear based on the ON of a gate sensor caused by letting the playing ball hit out of a hitting device 18 flow into a warp trough on the rear side of play panel 5. The image playing ball enters a central amusement tool instrument 77, turns a crane 76, falls from a central hole toward a lower starting hole 78 and wins a prize at the starting hole 78. At such a time, a picture pattern-rotating game of plural picture patterns is played at the section of crane (rotary device) 76 of amusement tool instrument 77. When reach picture patterns are arranged, a reach game is started and, when success picture patterns are arranged, an opening/closing door 17 of variable prize winning device 15 on the play panel 5 is opened for a prescribed period.
申请公布号 JPH09164252(A) 申请公布日期 1997.06.24
申请号 JP19950327415 申请日期 1995.12.15
申请人 SOPHIA CO LTD 发明人 IOKI SADAO
分类号 A63F7/02 主分类号 A63F7/02
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