发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To reduce the burden of hardware by subjecting a moving element to three- dimensional coordinate transformation to move it into the image display of the moving element where effective identification information is being displayed, then mapping the identification information on the side serving as effective display, and moving the moving element through three-dimensional coordinate transformation. SOLUTION: A main CPU circuit includes a basic circuit 100 for controlling the various devices of a game machine in accordance with a control program and a circuit used for the various devices to drive the various devices in response to control commands from the basic circuit 100. An LCD circuit 106 serves to control outputs of the LCD display 53 of a variable image display device in response to control signals from the basic circuit 100. A moving element represented as a polyhedron in a three- dimensional space is modeled, is subjected to three-dimensional coordinate transformation and thereby moved into the image display of the moving element where, of identification information pieces having a greater number of kinds than the number of the sides of the polyhedron, a plurality of effective identification information pieces that are effective as display results are being displayed, so that the identification information is mapped, and the moving element is moved through three-dimensional coordinate transformation.
申请公布号 JPH09140884(A) 申请公布日期 1997.06.03
申请号 JP19950327844 申请日期 1995.11.24
申请人 SANKYO KK 发明人 UGAWA SHOHACHI
分类号 A63F7/02;G06T3/60;G06T13/20 主分类号 A63F7/02
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