发明名称 VIDEO GAME MACHINE
摘要 PURPOSE: To process a game for causing a slantwise shot piece to collide with a shooting object on a real time basis by identifying the arrival of the piece at a coordinate value in a table, when a coordinate value comparison means judges that a coordinate value calculated with a travel means agrees to the coordinate value in the table. CONSTITUTION: A comparison is made between the value of a timer for a ball 22 to be shot and the value of a table, and judgement is made as to whether the timer value is equal to the table value. When the values are equal, the existence or non-existence of a ball 23 in coordinates scheduled to be shot (i.e., B-coordinates) is identified. When the existence is identified, the ball 22 is landed on the ball 23 and a program is ended. When the ball 23 does not exist in the B-coordinates and the timer value is not equal to the table value, the ball 22 is moved and a value of 1 is added to the timer and the program returns to a step for making a comparison between the timer value and the table value. As a result, the occurrence of collision can be identified simply via judgement on the existence of the ball 23.
申请公布号 JPH08164274(A) 申请公布日期 1996.06.25
申请号 JP19940333138 申请日期 1994.12.13
申请人 TAITO CORP 发明人 NAKAKUKI SEIICHI;TAKAHASHI KAZUNORI
分类号 (IPC1-7):A63F9/22 主分类号 (IPC1-7):A63F9/22
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