摘要 |
PURPOSE: To process a game for causing a slantwise shot piece to collide with a shooting object on a real time basis by identifying the arrival of the piece at a coordinate value in a table, when a coordinate value comparison means judges that a coordinate value calculated with a travel means agrees to the coordinate value in the table. CONSTITUTION: A comparison is made between the value of a timer for a ball 22 to be shot and the value of a table, and judgement is made as to whether the timer value is equal to the table value. When the values are equal, the existence or non-existence of a ball 23 in coordinates scheduled to be shot (i.e., B-coordinates) is identified. When the existence is identified, the ball 22 is landed on the ball 23 and a program is ended. When the ball 23 does not exist in the B-coordinates and the timer value is not equal to the table value, the ball 22 is moved and a value of 1 is added to the timer and the program returns to a step for making a comparison between the timer value and the table value. As a result, the occurrence of collision can be identified simply via judgement on the existence of the ball 23. |