摘要 |
A game-board representing a simulated football field, on which the placement and movement of a ball marker representing a football is determined by the selection and interpretation of a message on cards drawn from one of the five decks of cards. Each deck of cards is provided with an active decks area and an adjacent used deck area. The decks of cards are initially placed on their corresponding active deck areas. The selection of the deck from which a card is chosen is made with reference to the play according to the rules of football. The players draw for the privilege of choosing whether to kick-off or receive and the players draw cards on offense until they lose possession of the ball. The opponent then takes possession and draws cards in turn until he loses possession of the ball. After each card is drawn and used it is placed on its corresponding used deck area. The game is over when all the down deck cards have been used. Players visually compare the relative heights of the active and used down decks. This provides a visual cue instantly and continually showing when the game is nearing its end. A half-time card inserted at the beginning of the game in approximately the middle of the down card deck determines the end of the first half.
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