摘要 |
A high speed CPU/sequencer for use in a video game provides multi-channel binary output for display control purposes. The CPU/sequencer includes a macro-section that is user programmable with macro-instructions and a micro-section that is user programmable with micro-instructions. The CPU/sequencer is responsive to display information provided by a game microprocessor during a brief handshake period and carries out display computations independently of the game microprocessor, at higher speed, and using larger binary data words. |