发明名称 Tafari
摘要 Despite the start of various initiatives in mathematics, many pupils still exhibit difficulties in assimilating lessons in mathematics and reasoning in mathematical exercises or problems, and, in fact, for this reason many abandon this discipline which, however, plays and every-increasing part in the assessment of their grade in the exams which prepare them for the awareness required by the progress of modern technology; for this reason we have tried to make the study of this very complex discipline more interesting, or even more attractive. The method which we recommend will allow pupils to more rapidly assimilate the lessons, and it will therefore demand a minimum of effort from them to carry out the exercises. With Tafari a taste for mathematics, and a taste for competition in the different games will be awakened, since two or four pupils can play each other. Playing Tafari makes it possible to understand both the lesson and the exercises attached to it and to make them more concrete; no more abstract mathematics whose relevance remains questioned by the pupils. Solving an equation, doing a multiplication, making a transformation, where is the interest in that? The reply is given by Tafari. Tafari can be played, and won or lost, as with all games, the brightest and shrewdest player will win. The winner will be the one who finds the solutions to the problems posed by the game. This game consists of 36 cards, and is played, as already mentioned, with two or four players or even individually. Each card comprises two columns in which the number or the equation to be used are written with a certain relation (operation). <IMAGE>
申请公布号 FR2562299(A1) 申请公布日期 1985.10.04
申请号 FR19840013696 申请日期 1984.09.06
申请人 AIT SAADI AHCENE 发明人
分类号 A63F9/00;G09B19/02;(IPC1-7):G09B19/02 主分类号 A63F9/00
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