摘要 |
A crossword puzzle system for creating crossword puzzles including the steps of (a) obtaining a crossword puzzle grid defining sections; (b) inserting "generator" words into the grid; (c) making "possibility" check from a provided "Table of Average Preference Values"; (d) assigning "C" (consonant) and "V" (vowel) locations based on highest frequency rate with the longest words done first and with "possibility" checks done as needed; (e) determining the relative priorities of the crossword puzzle grid sections; and (f) filling in the blanks with the use of provided "Paralog" lists starting with the most difficult. The principles of the system can be used to provide a crossword game device and method of play for, for example, one to four persons with the likely result of a game being a completed crossword array, such as is the object of the conventional crossword puzzle, which game includes a flat game board with an exemplary crossword puzzle playing surface grid of fifteen rows by fifteen columns for flat tiles of three classes placed on the board, a sorting means based on simple magnetic principles, and lettered playing pieces for placement on the playing surface according to their consonant or vowel classification in the form of a linear word, which lettered playing pieces have indented areas on their undersides for mating with corresponding "V" or "C" raised areas on the game board.
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