摘要 |
A game space is constructed according to given data, and of positions where articles can be placed in the game space, positions of articles to be actually placed in the game space and the number of such articles are determined according to an appearance ratio predetermined for the game space, after which the determined positions are stored. Of pieces of treasure which have been placed in the game space, the number of pieces of genuine treasure is determined according to a value allocating ratio, and the types of the pieces of treasure are randomly determined and stored. <IMAGE> |