发明名称 ASYNCHRONOUS AUDIO FOR NETWORKED GAMES
摘要 The present invention relates to a method performed by a computing device used by a first player in a network whereby computing devices of a plurality of players of a game are communicatively coupled, comprising the steps of monitoring a progression of one or more game states of the game, wherein the one or more game states relate to a situation of players related to one or more events that occur during the game, capturing a first vociferation upon reaching a first game state wherein the first game state is a game state in which the first player is expected to utter the first vociferation based on the situation of the first player related to the first game state, determining a characterization of a first player emotional state that corresponds to the first vociferation based on the situation of the first player related to the first game state, and transmitting to computing devices of other players the first vociferation together with the determined characterization of the first player emotional state.
申请公布号 EP3081272(A1) 申请公布日期 2016.10.19
申请号 EP20160170015 申请日期 2008.12.18
申请人 DOLBY LABORATORIES LICENSING CORPORATION 发明人 DICKINS, GLENN N.;GRIFFIN, JOHN J.;ITOKAWA, AYA;KONDO, HIROAKI;SOLOMON, LORI L.;TULLIS, MATHEW A.
分类号 A63F13/215 主分类号 A63F13/215
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