发明名称 MIND EXPERIENCE/MULTIDIMENSIONAL TECHNOLOGIES
摘要 Multidimensional websites can have the object moving by creating templates o f the method/technique/options movements for that type of object. We could develop a database of types of objects, what their moving parts are when the move (eg. limbs), such as tires on a car and/or any and all moving parts within any and all objects...For example humans, the with regard to regular movements of walking/running/jumping and the bending torso movements (in rhythm with button abilities to speed up and/or slow down). 1. ) the hinges can and tips of body parts mimicked in a real human template to generate a repertoire of movements of any and all objects. And/or illustrated - eg. comics are used t o create templates of repetitive movements. The regular same proportionately of movements such as hands that whereby they reach out by the elbows unfurling with or without making a move with or without weapons, carrying an object any and all things and/or pickin g up things (the speed of pickup). The human body and the movement of their legs as they. Movements can be controlled by video games controls and/or Wii - eg. complex movements suc h as golf swing/hand to hand combat techniques can include/involve timed sequence of directions-joystick with moving pressure possibly in a circular direction (more than one click of more than on button). We could also use existing frame by frame computer animatio n. We could also have (template) straight appendages/limbs that attached sequentially fr om the extremities to the central body torso. Between further extreme appendages/limbs (eg. shins) and closer to the central body torso (eg. thighs), double clicking on the appendages/limbs (as recognized body parts of humans and the type of regular (movement between th e appendages/limbs that are moved during and how the timing (speed/acceleration), direction and amount of distance of the movement - swinging/pivoting like on hinges th at is the body's joints) the technique for lifting the front foot up and forward and in collaborative/coordination as such parts of the bodies should move or design with customized animation or gait of a model with recordable body points. To make the experience even more interesting perhaps a vibrational technolog y could be used, for example where there is a pad and the (even with Artificial Intelligence) different buttons on the pad vibrate (and the strength of the vibration) and light up possibly with an emotion icon on the screen as a chosen response to the Users' actions... We could use in conjunction with neural links an emotional (eg. intensity pl us mood plus) respond asrecognizable by the neural links to shift/changing the face on the emotions icon (that shows not only your web surfing group, but when cursor moves over/on a n object on the multidimensional website the object's mood is shown) to express emotions , that can light in heightened intense emotions...of different web surfing communal tandem network...And also the Artificial Intelligence could emote the same way. Additionally neural links (and Artificial Intelligence that creates these events for the User to experience) psychology could be used for life episodes treatment. Largely completely different changes/shifts from episode to episode; environment to environment ; scenario to scenario - deplete the (stimulus/response) luggage... including taking break s (and enjoying the breaks - appreciating), turning channels on the television, change in sleeping patterns, change in tasks, change in motivations, divergence in compartments of life. Not just change but routines/in a person's cyclical lifestyle, eg. having te a (as a daily routine) and/or coffee, and/or taking a hot shower to de-stress for those who can't afford a masseuse, basically therapeutic routines that satisfy/completes a person's daily expectations (quality personal time), and leaves behind unwanted thoughts and takes away theirabil ity to taint the experience (which empowers and refreshes (GP)/recoups for the rest of the day's activities) like an escape from the parts of reality that are disliked. Another way is t o watch movies. Movies can be an escape of segmented episodes that cover the passage of time (of multiple unresolved) time - compressed (key events or key turning points in the story , the opener/ the challenges/the experience created and/or recreated episode by episode gives the experience of growing up with the character, and when watching the movie again the patient could note new positive things in the movie that he never noticed before or the Al coul d bring up such things. We could also line our hat/helmet electrodes receiver/transmitter above with a layer of noise canceller so the amplifier will pick up and send neural messages free from interference (GV GP). We could use such products prototype development products such as MicroLux High-Precision Heavy-Duty Miniature Milling Machine or their competitors eg. : .cndot. Super rigid, heat-treated
申请公布号 CA2627156(A1) 申请公布日期 2009.11.09
申请号 CA20082627156 申请日期 2008.05.09
申请人 VOON, GERARD G. V. 发明人 VOON, GERARD
分类号 G99Z99/00;A63F13/00;G05B19/4099;G06N3/02 主分类号 G99Z99/00
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