摘要 |
PROBLEM TO BE SOLVED: To provide a model for achieving further novel amusement in a game machine adopting a concept of creating a game progress state advantageous to a player.SOLUTION: A Pachinko machine is configured such that an expectation value relating to the number of winning balls given to a player by execution of a small win game per unit time becomes smaller than the number of shot game balls per the unit time in a special pattern time-shortening first state when the game balls are shot toward a special pattern start pocket at a predetermined interval while an expectation value relating to the number of winning balls given to the player by execution of a small win game per unit time is larger than the number of shot game balls per the unit time under the same condition in a special pattern time-shortening second state.SELECTED DRAWING: Figure 57 |