摘要 |
PROBLEM TO BE SOLVED: To provide a match game enhancing eagerness of players with a low learning level for participating in a match game and thoroughly satisfying players requiring further integration of attack.SOLUTION: The method provides each client device via a network with a match game between a group defining a plurality of characters including a character operated by a player via the client device, as members, and an opponent. The method causes a server device for storing parameters associated with characters to: set an attack reception permissible period from a player belonging to the group; and produce an attack event according to a combination of expressions of participation on the basis of the expressions of participation in the attack presented within the reception permissible period and associated with each of the multiple players constituting the group.SELECTED DRAWING: Figure 7 |