摘要 |
PROBLEM TO BE SOLVED: To provide a game machine which can prevent control from becoming complicated when drawing image data common to both a first display device and a second display device even when display pixel densities of the first display device and the second display device differ.SOLUTION: There is provided a frame buffer which stores an image displayed to a first display device 9 and an image displayed to a second display device 11 in a readable manner. A first image buffer area which reads out a first coordination image displayed on the first display device 9 and a second image buffer area which reads out a second coordination image displayed on the second display device 11 are set as areas that correspond only to a proportion of display areas of the corresponding first display device 9 and second display device 11, the set areas being able to have common image data drawn, and the image data in the respective image buffer areas are enlarged or contracted by magnification in accordance with display pixel density of the first display device 9 or the second display device 11 corresponding to the respective image buffer areas, and are read out.SELECTED DRAWING: Figure 21 |