发明名称 Automatic scenery object generation
摘要 Data defining one or more graphic objects, such as buildings and vegetation, are automatically generated in a repeatable manner within each of a plurality of visual tiles of a simulated space. A seed is determined for a tile as a function of a location of the tile in the space. The seed is used to pseudo-randomly determine visually apparent characteristics of the graphic objects, such as position, height, and texture. A tile is preferably characterized by one or a combination of texture classes, such as vegetated and urban. Any tile can be associated with an annotation that specifies other characteristics of an object, such as its footprint, or of a sub-area within which objects will be depicted in the tile and rendered with the randomly determined characteristics. For multi-class tiles, the annotations are used to mask automatically generated graphic objects from undesired portions of the tile.
申请公布号 US2005171754(A1) 申请公布日期 2005.08.04
申请号 US20050079129 申请日期 2005.03.08
申请人 MICROSOFT CORPORATION 发明人 SANTODOMINGO VICTOR;DENT JASON M.;WASKEY JASON L.
分类号 G06T17/05;(IPC1-7):G06F9/44 主分类号 G06T17/05
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