摘要 |
A non-transitory computer-readable storage medium stores a game program that processes progress of a game using a plurality of game mediums. The game program causes a computer to execute functions including: moving each of the game mediums along a predetermined path in a game field that includes a plurality of regions; displaying a selection object configured to select at least one of the plurality of regions so that the selection object flies out according to an operation detected by a certain input unit; receiving, via the certain input unit, an indication of at least one region among the plurality of regions selected by the selection object; and changing, responsive to the received indication of the selected at least one region, an attribute set in the selected at least one region to change the predetermined path where the respective game medium moves. |