发明名称 |
Rendering and Lightmap Calculation Methods |
摘要 |
A rendering method that comprises defining islands of connected triangles whose difference between normals is less than the geometries of the instances, and putting them in boxes, and in that said boxes are in turn grouped into cubes, prior to calculating the lightmaps. Said grouping may be by material and textures, and the method shall define each box inside the cube by its two end coordinates.;It likewise comprises a method for calculating lightmaps by dividing into three different textures: direct lights, ambient illumination or occlusion and sunlight, and calculating them independently. |
申请公布号 |
US2016155261(A1) |
申请公布日期 |
2016.06.02 |
申请号 |
US201514950032 |
申请日期 |
2015.11.24 |
申请人 |
Bevelity LLC |
发明人 |
Iborra Olba Daniel |
分类号 |
G06T15/50;G06T17/20;G06T15/04;G06T15/10 |
主分类号 |
G06T15/50 |
代理机构 |
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代理人 |
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主权项 |
1- A rendering method characterized in that it comprises defining islands of connected triangles whose difference between normals is less than the geometries of the instances, and putting them in boxes, and in that said boxes are in turn grouped into cubes by material and textures, prior to calculating the lightmaps. |
地址 |
Palo Alto CA US |