发明名称 Information collection during game play
摘要 Systems and methods allow an on-line game to extract information relevant to a specific need of a game platform or service platform. The specific need relates to management and use of digital content, and is addressed by designing and playing an on-line collaborative game. The rules of the game intend to solve a specific task dictated by the specific need. Players' responses to the game generate a wealth of information related to a specific task objective, such as ranking, sorting, and evaluating a set of digital content items. To compel participation in a game, players can be rewarded with monetary value rewards. As a game illustration, an image selection game (ISG) that exploits human contextual inference is described in detail. The information extracted from ISG is a list of key-image associations, relevant for the task of image sorting and ranking.
申请公布号 US9283476(B2) 申请公布日期 2016.03.15
申请号 US200711843468 申请日期 2007.08.22
申请人 Microsoft Technology Licensing, LLC 发明人 Mityagin Anton;Lakshmiratan Aparna;Gunawardana Asela J.;Meek Christopher A.;Chickering David M.;Bennett Paul N.;Paek Timothy S.
分类号 G06F17/00;A63F13/30;G06Q10/10;G06Q30/02 主分类号 G06F17/00
代理机构 代理人 Wight Steve;Swain Sandy;Minhas Micky
主权项 1. A system comprising: one or more processors; memory coupled to the one or more processors; a task component stored in the memory and executable by the one or more processors to define an objective to be accomplished and information to be collected during a game play of a collaborative game; a profiling component stored in the memory and executable by the one or more processors to build profiles of multiple players based at least in part on behavior of the multiple players in past collaborative games, and to store the profiles of the multiple players in a player intelligence store, the profiles of the multiple players characterizing the multiple players and respective expertise in one or more specific fields; an artificial intelligence component stored in the memory and executable by the one or more processors to construct similarity measures using the profiles of the multiple players stored in the player intelligence store, and to apply a hierarchical and density based clustering algorithm to identify a plurality of players for playing the collaborative game based at least in part on values of the similarity measures; a display component stored in the memory and executable by the one or more processors to cause a display of information of at least one player of the plurality of players in response to receiving a consent from the at least one player, wherein the information of the at least one player comprises an endorsement of the collaborative game to add a social aspect to the collaborative game and additional information that engages at least one other player of the plurality of players to join the collaborative game; and a scoring component stored in the memory and executable by the one or more processors to award a first number of score points to a first player of the plurality of players upon completion of a task related to the objective.
地址 Redmond WA US