主权项 |
1. A gaming system for providing a gambling hybrid game that includes an entertainment game and a gambling game, comprising:
a processing device constructed to:
execute the entertainment game, wherein the entertainment game generates entertainment game information;communicate, to a game world server, a signal including a trigger of a wager of game world credits triggered by a player's action during the player's skillful play of the entertainment game;receive, from the game world server, a signal including a result of a wager of game world credits triggered by the player's action during the player's skillful play of the entertainment game;display the result of the wager of game world credits triggered by the player's action during the player's skillful play of the entertainment game;obtain game history information in response to a trigger event, wherein the game history information includes current entertainment game information;store the game history information in a memory of the processing device;communicate, to the game world server, a signal including a portion of the game history information;receive, from the game world server, a signal including a request for the game history information wherein the game history information is verified by the game world server; andcommunicate, to the game world server, a signal including the game history information stored in the memory of the processing device, in response to the request; a real world server constructed to:
receive, from the game world server, a signal including a request for a resolution of a wager of game world credits triggered by the player's action during the player's skillful play of the entertainment game;determine the result of the wager of game world credits triggered by the player's action during the player's skillful play of the entertainment game and generate gambling game information; andcommunicate, to the game world server, the signal including the result of the wager of game world credits triggered by the player's action during the player's skillful play of the entertainment game; and the game world server, connected to the processing device via a network and connected to the real world server via a communication link, constructed to:
continuously monitor the processing device for the signal including the trigger of the wager of game world credits triggered by the player's action during the player's skillful play of the entertainment game;receive, from the processing device, the signal including the trigger of the wager of game world credits triggered by the player's action during the player's skillful play of the entertainment game;determine whether to trigger the wager based on the signal including the trigger of the wager of game world credits triggered by the player's action during the player's skillful play of the entertainment game;communicate, to the real world server, the signal including the request for the resolution of the wager of game world credits triggered by the player's action during the player's skillful play of the entertainment game;receive, from the real world server, the signal including the result of the wager of game world credits triggered by the player's action during the player's skillful play of the entertainment game;communicate, to the processing device, the signal including the result of the wager of game world credits triggered by the player's action during the player's skillful play of the entertainment game;receive, from the processing device, the signal including the portion of the game history information;store the received portion of the game history information in a memory of the game world server;receive a request to validate the game history;communicate, to the processing device, the signal including the request for the game history information in response to receiving the request to validate the game history;receive, from the processing device, the signal including the game history information;retrieve the portion of the game history information in the memory of the game world server; andverify the game history information received from the processing device based upon the retrieved at least a portion of the game history information. |