发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a technique capable of displaying as if a winning probability of a small winning combination has been varied without varying a game state.SOLUTION: A game machine can transfer a performance state among a plurality of types of performance states including an AT (Assist Time) state and an additional high-probability state: notifies of, in the AT state, operation order different from specific shooting order related to a shooting order replay D1-shooting order replay D4 and guides to win a replay 1; avoids an appearance of a stop mode imitating a stop mode when winning a weak cherry; in the additional high-probability state, permits the stop operation in the specific shooting order related to the shooting order replay D1-shooting order replay D4 and, when winning a replay 10, makes the stop mode imitating the stop mode appear when winning the weak cherry; and controls appearance frequency of the sop mode imitating the stop mode when winning a small winning combination using the replay, according to the performance state.
申请公布号 JP2016007293(A) 申请公布日期 2016.01.18
申请号 JP20140128831 申请日期 2014.06.24
申请人 OLYMPIA:KK 发明人 KIKUCHI TAKAYUKI;MORISHITA YASUYOSHI;SAKAI MASATO;ISHIHARA TAKAHIRO;KATAYAMA SHIN;NAGAMURA TOMOKAZU;MARUTA TOMOYUKI;IMAMURA SHOHEI;IDA YUSUKE;HAGIWARA YUICHI
分类号 A63F5/04 主分类号 A63F5/04
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