摘要 |
PROBLEM TO BE SOLVED: To provide a technique capable of displaying as if a winning probability of a small winning combination has been varied without varying a game state.SOLUTION: A game machine can transfer a performance state among a plurality of types of performance states including an AT (Assist Time) state and an additional high-probability state: notifies of, in the AT state, operation order different from specific shooting order related to a shooting order replay D1-shooting order replay D4 and guides to win a replay 1; avoids an appearance of a stop mode imitating a stop mode when winning a weak cherry; in the additional high-probability state, permits the stop operation in the specific shooting order related to the shooting order replay D1-shooting order replay D4 and, when winning a replay 10, makes the stop mode imitating the stop mode appear when winning the weak cherry; and controls appearance frequency of the sop mode imitating the stop mode when winning a small winning combination using the replay, according to the performance state. |