发明名称 遊技機
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine capable of continuing the feeling of tension of a player even after switched into a privilege game state.SOLUTION: A pachinko game machine 10 comprises: attacker ports 34A and 35A arranged at positions for game balls having flown down from a lefthand flow-down area Ra to a righthand flow-down area Rb to win easily and ordinarily held in a closed state; and a center operation-start port 31A and side operation-start ports 32A, so that the game state is lotted in accordance with the winning in those start ports 31A and 32A into either a high probability state or a low probability state. The center operation-start port 31A is arranged at a position, in which the game ball having flown from the righthand side flow-down area Rb to the lefthand flow-down area Ra can easily win. On the other hand, the side operation-start port 32A is arranged at a position, in which the game ball having flown from the lefthand flow-down area Ra to the righthand flow-down area Rb can easily win. Irrespective of the high probability state or the low probability stage, the side operation-start port 32A is made harder to win than the center operation-start port 31A.</p>
申请公布号 JP5842257(B2) 申请公布日期 2016.01.13
申请号 JP20140017995 申请日期 2014.01.31
申请人 株式会社サンセイアールアンドディ 发明人 鈴木 唯史;山室 雅義;平野 泰弘
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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