摘要 |
<P>PROBLEM TO BE SOLVED: To reduce network processing loads when a video game is played by connecting to a plurality of servers. <P>SOLUTION: A video game system 100 comprises a plurality of servers connected by a telecommunication network 50 and one or more client terminals for executing a video game played on a plurality of movable zones. The client terminal stores session information in which the server is associated with a valid flag indicating whether each protocol corresponding to each server is valid or invalid. According to the valid protocol, the client terminal executes the video game by communicating information with the server. In zone change processing to change a currently used zone into a target zone, the client terminal determines whether the session information corresponding to the target zone exists. When the client terminal determines that the session information exists, the valid flag corresponding to the target zone is updated so as to indicate that the protocol is valid. <P>COPYRIGHT: (C)2012,JPO&INPIT |