发明名称 Method and apparatus for real time motion capture
摘要 Methods for real time motion capture for control of a video game character is provided. In one embodiment, a method initiates with defining a model of a control object. Then, a location of a marker on the model is identified. Next, movement associated with the control object is captured. Then, the movement associated with the control object is interpreted to change a position of the model. Next, movement of the character being presented on the display screen is controlled according to the change of position of the model. A computer readable media and a processing system enabling control of video character through real time motion capture are also provided.
申请公布号 US9177387(B2) 申请公布日期 2015.11.03
申请号 US200310365120 申请日期 2003.02.11
申请人 Sony Computer Entertainment Inc. 发明人 Marks Richard L.
分类号 H04N5/225;G06T7/20 主分类号 H04N5/225
代理机构 Martine Penilla Group, LLP 代理人 Martine Penilla Group, LLP
主权项 1. A method for real time motion capture for control of a video game character during game play, comprising: defining a model of a control object, wherein the model is mapped to the video game character; identifying a marker on the control object and mapping the marker to the model; associating a location of the marker to the model; capturing movement associated with the control object with a single video capture device; interpreting the movement associated with the control object to change a position of the model based on data captured through the single video capture device, the data captured including the marker, in the interpreting, for certain movements during game play, associating in real-time, the movement associated with the control object to a corresponding motion capture input stored in a database, the corresponding motion capture input is predefined to be used without modification and performed by the video game character, the predefined motion of the video game character is presented in real time and in response to a similar movement of the control object;for certain movements during game play, the movements associated with the control object are mirrored to the video game character without use of the predefined motion; and movement of the video game character being presented on the display screen in real time according to the change of position of the model.
地址 Tokyo JP