摘要 |
PROBLEM TO BE SOLVED: To provide a game machine capable of stably executing a complicated and high-level image performance.SOLUTION: In a state where a sprite buffer SPB and a frame buffer FLB are identified (S1), a host CPU 60 identifies the storage position of static image compression data to be decoded, and makes an instruction to decode the static image compression data (S2). Drawing control is executed by a VDP 62 on the basis of a command list written by the host CPU 60, the command list being temporarily stored in a volatile memory of a constitution different from the VDP 62. |