发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of stably executing a complicated and high-level image performance.SOLUTION: In a state where a sprite buffer SPB and a frame buffer FLB are identified (S1), a host CPU 60 identifies the storage position of static image compression data to be decoded, and makes an instruction to decode the static image compression data (S2). Drawing control is executed by a VDP 62 on the basis of a command list written by the host CPU 60, the command list being temporarily stored in a volatile memory of a constitution different from the VDP 62.
申请公布号 JP2015112285(A) 申请公布日期 2015.06.22
申请号 JP20130256337 申请日期 2013.12.11
申请人 FUJISHOJI CO LTD 发明人 SAKAI RYOTA
分类号 A63F7/02 主分类号 A63F7/02
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