摘要 |
Technology for a method for backing up and restoring game application state across multiple devices is disclosed herein. The method includes receiving, by a storage server, state data of a game application that runs on a first device, retrieving, by the storage server, a synchronization scheme defined by a user, detecting, by the storage server, a second device connected with the storage server, and sending, by the storage server, the state data of the game application to the second device according to the synchronization scheme. |
主权项 |
1. A computer-implemented method comprising:
receiving, by a storage server, state data of a game application, in response to a sync event that is related to the game application, wherein the game application is executed by a user at an electronic device, wherein the storage server belongs to a cloud storage service cluster, wherein the sync event is an event from events including a closure of the game application, a pause of the game application, a continuous operation of the game application for a preconfigured period of time, a switch from the game application to an another application, a drop of a battery level of the electronic device below a preconfigured value, or a shut-off of the electronic device; retrieving, by the storage server, a synchronization scheme defined by the user, wherein the synchronization scheme is stored on the storage server; detecting, by the storage server, a second device connected with the storage server, wherein the game application is installed at the second device, wherein the user has used the second device for a predetermined number of times within a predetermined time period; and sending, by the storage server, the state data of the game application to the second device according to the synchronization scheme. |