发明名称 Game state synchronization and restoration across multiple devices
摘要 Technology for a method for backing up and restoring game application state across multiple devices is disclosed herein. The method includes receiving, by a storage server, state data of a game application that runs on a first device, retrieving, by the storage server, a synchronization scheme defined by a user, detecting, by the storage server, a second device connected with the storage server, and sending, by the storage server, the state data of the game application to the second device according to the synchronization scheme.
申请公布号 US8951127(B2) 申请公布日期 2015.02.10
申请号 US201414179744 申请日期 2014.02.13
申请人 发明人 Quan Justin;Chan Michael A.;Moss Tom;Fleming Michael K.
分类号 G06F17/00;A63F13/30;H04L29/08;A63F13/40;G06F17/30;H04W4/00 主分类号 G06F17/00
代理机构 Perkins Coie LLP 代理人 Perkins Coie LLP
主权项 1. A computer-implemented method comprising: receiving, by a storage server, state data of a game application, in response to a sync event that is related to the game application, wherein the game application is executed by a user at an electronic device, wherein the storage server belongs to a cloud storage service cluster, wherein the sync event is an event from events including a closure of the game application, a pause of the game application, a continuous operation of the game application for a preconfigured period of time, a switch from the game application to an another application, a drop of a battery level of the electronic device below a preconfigured value, or a shut-off of the electronic device; retrieving, by the storage server, a synchronization scheme defined by the user, wherein the synchronization scheme is stored on the storage server; detecting, by the storage server, a second device connected with the storage server, wherein the game application is installed at the second device, wherein the user has used the second device for a predetermined number of times within a predetermined time period; and sending, by the storage server, the state data of the game application to the second device according to the synchronization scheme.
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