摘要 |
PROBLEM TO BE SOLVED: To increase excitement and enjoyment of a game machine which executes advance-notice presentation with the display of storage. SOLUTION: If the result of variable display of storage data for continuous presentation is a "miss" (if a buffer value as a condition for starting the continuous presentation is "0" or "3" or "1" or "4") after the continuous presentation is started, the continuous presentation can be canceled. With this structure, the frequency of execution of advance-notice presentation can be increased, and the continuous presentation can be canceled if the result of variable display is not a jackpot, so that impairment of a player's sense of expectancy can be prevented. COPYRIGHT: (C)2011,JPO&INPIT |