发明名称 遊技機
摘要 PROBLEM TO BE SOLVED: To increase excitement and enjoyment of a game machine which executes advance-notice presentation with the display of storage. SOLUTION: If the result of variable display of storage data for continuous presentation is a "miss" (if a buffer value as a condition for starting the continuous presentation is "0" or "3" or "1" or "4") after the continuous presentation is started, the continuous presentation can be canceled. With this structure, the frequency of execution of advance-notice presentation can be increased, and the continuous presentation can be canceled if the result of variable display is not a jackpot, so that impairment of a player's sense of expectancy can be prevented. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP5654741(B2) 申请公布日期 2015.01.14
申请号 JP20090249235 申请日期 2009.10.29
申请人 发明人
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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