发明名称 |
Rendering Tessellated Geometry With Motion and Defocus Blur |
摘要 |
A moving or defocused geometry may be stochastically rendered by grouping a plurality of primitives of that geometry in a hierarchical data structure. Visible fragments may be located in that data structure by hierarchically traversing a ray frustum through the structure. A time-dependent ray tracing data structure may be used in some embodiments. |
申请公布号 |
US2014320495(A1) |
申请公布日期 |
2014.10.30 |
申请号 |
US201414311446 |
申请日期 |
2014.06.23 |
申请人 |
Clarberg Franz P.;Burns Christopher A. |
发明人 |
Clarberg Franz P.;Burns Christopher A. |
分类号 |
G06T15/10 |
主分类号 |
G06T15/10 |
代理机构 |
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代理人 |
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主权项 |
1. A method comprising:
stochastically rendering a moving or defocused geometry by grouping a plurality of primitives of said geometry in a hierarchical data structure of time-dependent bounding boxes; and using tessellation order to avoid sorting when building the hierarchical data structure. |
地址 |
Lund SE |