发明名称 Rendering Tessellated Geometry With Motion and Defocus Blur
摘要 A moving or defocused geometry may be stochastically rendered by grouping a plurality of primitives of that geometry in a hierarchical data structure. Visible fragments may be located in that data structure by hierarchically traversing a ray frustum through the structure. A time-dependent ray tracing data structure may be used in some embodiments.
申请公布号 US2014320495(A1) 申请公布日期 2014.10.30
申请号 US201414311446 申请日期 2014.06.23
申请人 Clarberg Franz P.;Burns Christopher A. 发明人 Clarberg Franz P.;Burns Christopher A.
分类号 G06T15/10 主分类号 G06T15/10
代理机构 代理人
主权项 1. A method comprising: stochastically rendering a moving or defocused geometry by grouping a plurality of primitives of said geometry in a hierarchical data structure of time-dependent bounding boxes; and using tessellation order to avoid sorting when building the hierarchical data structure.
地址 Lund SE