发明名称 ANTI-SANDBAGGING IN HEAD-TO-HEAD GAMING FOR ENRICHED GAME PLAY ENVIRONMENT
摘要 Systems and methods in accordance with embodiments of the invention operate an anti-sandbagging hybrid game. One embodiment includes an anti-sandbagging hybrid game, including: a gambling game; an entertainment game; a game world engine constructed to manage the entertainment game and communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger randomly generated payouts for the gambling game to the gambling game; and an anti-sandbagging module constructed to: receive player performance measurements for at least one player from the game world engine; assign an anti-sandbagging provision to the at least one player based at least in part upon the performance measurements for the at least one player from the game world engine; and send information concerning the anti-sandbagging provision to the game world engine that configures the game world engine to implement the assigned anti-sandbagging provision within the anti-sandbagging hybrid game.
申请公布号 US2014243076(A1) 申请公布日期 2014.08.28
申请号 US201414270335 申请日期 2014.05.05
申请人 Gamblit Gaming, LLC 发明人 Arnone Miles;Cire Frank;Meyerhofer Eric;Ross Caitlyn
分类号 G07F17/32 主分类号 G07F17/32
代理机构 代理人
主权项 1. An anti-sandbagging hybrid game, comprising: one or more processors; memory coupled to the one or more processors, the memory storing processor-executable instructions that when executed by the one or more processors, cause the one or more processors to execute a process of: executing a gambling game comprising a real world engine constructed to provide a randomly generated real world credit payout for a bet of an amount of real world credits in the gambling game; executing an entertainment software engine constructed to provide an entertainment game of skill providing a game world credit outcome upon a player's execution of the entertainment game of skill; executing a game world engine constructed to manage the entertainment software engine and communicate a gameplay gambling event occurrence based upon the player's execution of the entertainment game of skill, the gameplay gambling event occurrence triggering the bet of the amount of real world credits in the gambling game and generation of the randomly generated real world credit payout for the gambling game for the bet of the amount of real world credits, to the gambling game; and executing an anti-sandbagging module constructed to: receive player performance measurements for the player from the game world engine;assign an anti-sandbagging provision to the player based at least in part upon the performance measurements for the player from the game world engine by determining if the player's performance measurements are a significant deviation from expected player performance measurements, wherein the anti-sandbagging provision is a limitation on the bet of the amount of real world credits; andsend information concerning the assigned anti-sandbagging provision to the game world engine that configures the game world engine to implement the assigned anti-sandbagging provision within the anti-sandbagging hybrid game.
地址 Glendale CA US