发明名称 TECHNIQUES FOR SETTING UP AND EXECUTING DRAW CALLS
摘要 One embodiment sets forth a method for processing draw calls that includes setting up a plurality of shader input buffers in memory, receiving shader input data related to a graphics scene from a software application, storing the shader input data in the plurality of shader input buffers, computing a pointer to each shader input buffer included in the plurality of shader input buffers, and passing the pointers to the plurality of shader input buffers to the software application. By implementing the disclosed techniques, a shader program advantageously can access the shader input data associated with a graphics scene and stored in various shader input buffers without having to go through the central processing unit to have the shader input buffers binded to the shader program.
申请公布号 US2014168242(A1) 申请公布日期 2014.06.19
申请号 US201213719073 申请日期 2012.12.18
申请人 NVIDIA CORPORATION 发明人 KUBISCH Christoph;TAVENRATH Markus
分类号 G06T15/80 主分类号 G06T15/80
代理机构 代理人
主权项 1. A computer-implemented method for processing draw calls, the method comprising: setting up a plurality of shader input buffers in memory; receiving shader input data related to a graphics scene from a software application; storing the shader input data in the plurality of shader input buffers; computing a pointer to each shader input buffer included in the plurality of shader input buffers; and passing the pointers to the plurality of shader input buffers to the software application.
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