发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of inhibiting an occurrence of such a situation that a player has a feeling of boredom caused by music played as a performance.SOLUTION: When determining that timing of music reproduction is arrived (S3001), a performance control CPU determines whether or not there is prescribed information (storage information) in an RAM (S3002). When there is the prescribed information (Yes, in S3002), the performance control CPU identifies a position of the music as a last-time interruption position on the basis of the prescribed information (S3003), and sets a music reproduction position on the basis of the identified position of the music (S3004). The performance control CPU transmits to an acoustic DSP (Digital Signal Processor), an instruction to start the music reproduction from a set music reproduction position (S3005). When there is no prescribed information (No, in S3002), the performance control CPU executes cue setting for setting a position of beginning of the music as the music reproduction position (S3004).
申请公布号 JP2014100272(A) 申请公布日期 2014.06.05
申请号 JP20120253964 申请日期 2012.11.20
申请人 KYORAKU SANGYO CO LTD 发明人 HAMADA ISAMU
分类号 A63F7/02 主分类号 A63F7/02
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