发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To enhance interest in a game in a game machine that executes a winning game causing transition from a short opening period to a long opening period.SOLUTION: In a game machine that executes a winning game with very few delivered balls and a winning game with many delivered balls, the number of open limit times of a big winning opening set to the winning game with many delivered balls is set larger than the number of open limit times of the big winning opening set to the winning game with very few delivered balls. When the winning game with many delivered balls is started, a first short open period for opening and closing the big winning opening for a short time in the same mode as the winning game with very few delivered balls is generated. After completion of the first short open period, a second short open period is generated. After the second short open period is completed, a long open period is generated, where the big winning opening is opened in a remaining number of times obtained by subtracting the number of times for opening the big winning opening during the first short open period and the second short open period from the number of open limit times. In the first short open period during the winning game with many delivered balls, a common performance common to a performance during the winning game with very few delivered balls is executed, and a specific performance indicating a decrease in the remaining number of times in the number of open limit times is executed according to short opening of the big winning opening during the second short open period.
申请公布号 JP2013169304(A) 申请公布日期 2013.09.02
申请号 JP20120034449 申请日期 2012.02.20
申请人 TAIYO ELEC CO LTD 发明人 YOSHIKAWA ATSUSHI;SAMIZO MASAHITO;KODAMA TATSUYA;KOKUBU ATSUSHI
分类号 A63F7/02 主分类号 A63F7/02
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