摘要 |
<P>PROBLEM TO BE SOLVED: To provide a Pachinko game machine configured to increase the fun of a game by predicting winning for unconsumed start memories, to allow a player to sufficiently enjoy the fun of the game. <P>SOLUTION: Winning/losing is determined for the unconsumed start memories before consumption when a forecast condition is established. When winning is determined, a prediction performance image determined in the consumption order of the start memories is selected, and the performance is executed. When the performance of the prediction performance image is executed, the player easily predicts the start memory determined to win. When various performances are executed by the prediction performance image, the winning is predicted to increase the fun of the game. <P>COPYRIGHT: (C)2013,JPO&INPIT |