发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine that allows a player to execute a first presentation if a first operation is detected in a detection effective period and to execute a second presentation if a second operation is detected, but allows the player to execute the second presentation even if the second operation is not normally detected, in other words, can suppress decline of the presentation effect by keeping a function for allowing the player to freely select and execute either the first or second presentation. <P>SOLUTION: In the detection effective period set by a period setting means 44 while a prescribed game presentation is executed, a first special presentation is executed when pressing operation of a third selection button 33 is detected, and a second special presentation is executed when pressing operation of a fourth selection button 34 is detected. However, if a specific condition is established, the first special presentation is executed when short pressing operation of the third selection button 33 is detected and the second special presentation is executed when long pressing operation of the third selection button 33 is detected. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2013070914(A) 申请公布日期 2013.04.22
申请号 JP20110213888 申请日期 2011.09.29
申请人 KYORAKU SANGYO KK 发明人 TAKADA MAYUMI;MIZUNO KIKUMI;AKITA MAYUMI
分类号 A63F7/02 主分类号 A63F7/02
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