摘要 |
<p>In a prediction game method, system en server, data are transmitted and received through a network between a server and a user terminal. Computer software is provided to store a plurality of event data items and corresponding status data items, indicating whether the corresponding event has taken place or not, each data item associated with an event. A plurality of event data items for future events are transmitted to a user identified by a user identification. At least one choice data item transmitted by the user is received, each choice data item relating to a corresponding event data item, and indicating whether the user predicts the future event indicated by the corresponding event data item to take place or not. Received choice data item are stored in association with the corresponding event data item and the user identification. When an event becomes a past event, the corresponding status data item is updated. Then, for each user, the stored choice data items are compared with the corresponding status data items of past events. If the stored choice data item corresponds to the status data item, a count associated with the user identification is incremented. The count is stored in association with the user identification, and the count is transmitted to the user.</p> |