摘要 |
Methods, systems, and devices for rendering computer graphics using texture maps are disclosed. Multiple texture maps with disparate data types, such as a mix of integer data types for RGB colors and floating point data types for XYZ normal vector components, are passed as one texture map set to a graphics processing unit (GPU). Filter parameters and other interpolation parameters are re-used between the disparate texture maps. A user can specify a number of integer and floating point-based channels for processing at one time by the GPU, thereby customizing a texture set structure. |