发明名称 TEXTURING IN GRAPHICS HARDWARE
摘要 Methods, systems, and devices for rendering computer graphics using texture maps are disclosed. Multiple texture maps with disparate data types, such as a mix of integer data types for RGB colors and floating point data types for XYZ normal vector components, are passed as one texture map set to a graphics processing unit (GPU). Filter parameters and other interpolation parameters are re-used between the disparate texture maps. A user can specify a number of integer and floating point-based channels for processing at one time by the GPU, thereby customizing a texture set structure.
申请公布号 WO2012151211(A3) 申请公布日期 2013.03.21
申请号 WO2012US36001 申请日期 2012.05.01
申请人 SONY COMPUTER ENTERTAINMENT INC.;NAGY, GABOR 发明人 NAGY, GABOR
分类号 G06T15/04;G06F17/00 主分类号 G06T15/04
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