发明名称 CONTROL UNIT OF GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a new control unit of a game machine for attracting a player's interest over a long term, and performing notification effectively. <P>SOLUTION: When the power of the game machine is turned on (step S402), it is determined whether RAM clear operation is executed. When it is determined that the RAM clear operation is executed (Yes), first a chance mode screen P500 is displayed on a screen of a performance pattern indicator 30, transition between a demonstration screen P200 and a pattern variation screen P300 is performed until a predetermined number of lotteries is performed (predetermined number of times pass), and transition to a pattern stop screen P100 is performed at a lapse of a predetermined number of times. Contrarily, when it is determined that the RAM clear operation is not executed (No), the pattern stop screen P100 according to a game state stored in the RAM is displayed on the screen of the performance pattern indicator 30, and the transition between the demonstration screen P200 and the pattern variation screen P300 is performed. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2013013788(A) 申请公布日期 2013.01.24
申请号 JP20120233179 申请日期 2012.10.22
申请人 HEIWA CORP 发明人 NOMURA SHIGEO
分类号 A63F7/02 主分类号 A63F7/02
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