摘要 |
A method, program product and system for conducting a ray tracing operation where the rendering compute requirement is reduced or otherwise adjusted in response to a changing vantage point. Aspects may update or reuse an acceleration data structure between frames in response to the changing vantage point. Tree and image construction quality may be adjusted in response to rapid changes in the camera perspective. Alternatively or additionally, tree building cycles may be skipped. All or some of the tree structure may be built in intervals, e.g., after a preset number of frames. More geometric image data may be added per leaf node in the tree in response to an increase in the rate of change. The quality of the rendering algorithm may additionally be reduced. A ray tracing algorithm may decrease the depth of recursion, and generate fewer cast and secondary rays. The ray tracer may further reduce the quality of soft shadows, resolution and global illumination samples, among other quality parameters. Alternatively, tree rebuilding may be skipped entirely in response to a high camera rate of change. Associated processes may create blur between frames to simulate motion blur.
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