发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine for making it difficult to discriminate whether a game state enables balls to enter a start area easily and inhibiting excessive promotion of player's uneasiness. <P>SOLUTION: A main CPU performs transition control to a first time-shortening game state and does not perform any transition to a game state in winning of a short winning and a small winning, respectively. Also, in start of control of the first time-shortening game state, control is performed to a second time-shortening game state at a lapse of a predetermined period. Although a change mode of a second start pocket approximates to a non-time-shortening game state in the first time-shortening game state, the second start pocket changes to a second mode for a longer time and at a higher frequency in the second time-shortening game state than in the non-time-shortening game state. Then, in winning of a short winning or a small winning, a sub-CPU sets to a first latent performance mode or a second latent performance mode until a predetermined period passes. However, in winning of a short winning, the sub-CPU sets to the second latent performance mode with higher probability than that in a small winning. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2012249705(A) 申请公布日期 2012.12.20
申请号 JP20110122864 申请日期 2011.05.31
申请人 KYORAKU SANGYO KK 发明人 ITO GO;AMANO TAKAYUKI
分类号 A63F7/02 主分类号 A63F7/02
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