发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine capable of inhibiting a player from suffering a disadvantage. <P>SOLUTION: When a normal game state is shifted to a fifth RT state, the shift passages through each of game states, that is, first, second, third and fourth RT states. When a shifting spot stops on an effective line, the game state is shifted to the first RT state without reference to the game state on that occasion. Additionally, when the game state is any one of the first-fifth RT states and when a notification flag is set, the notification flag is cleared at the stop of the shifting spot on the effective line. In this case, when a stop switch is operated in operation sequence enabling establishment of bell winning and when the stop switch is operated in operation timing enabling establishment of special bell winning, the stop of the shifting spot on the effective line can be avoided. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012081098(A) 申请公布日期 2012.04.26
申请号 JP20100230247 申请日期 2010.10.13
申请人 SANYO PRODUCT CO LTD 发明人 HIROSE JUNICHI
分类号 A63F5/04 主分类号 A63F5/04
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