发明名称 GAME MACHINE AND CONTROL METHOD AND PROGRAM OF GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine and a control method and program of the game machine which simulates and properly expresses misalignment, deformation, etc. of a background object image caused by virtual unevenness or the difference in refractive index of a transparent object when the background object is viewed through the transparent object. <P>SOLUTION: This game machine 1 displays on a liquid crystal display device 13 a moving image including frame images as performance images formed by projecting on a predetermined plane a scene in a virtual space viewed from a virtual camera, in response to a control command. In this case, a background object B and pseudo-transparent object T composed of a plurality of small areas are placed in the virtual space, and pseudo-transmission information to be associated with each corresponding area in the object B is set for each of the small areas in the object T. the background object area corresponding to each of the small areas of the object T is determined and pasted on the basis of the positional relationship, pseudo-transmission information, etc. relative to the camera, object T and object B. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012075496(A) 申请公布日期 2012.04.19
申请号 JP20100220941 申请日期 2010.09.30
申请人 KYORAKU SANGYO KK 发明人 ANAN TADANORI
分类号 A63F7/02;G06T15/04 主分类号 A63F7/02
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