发明名称 GAME DEVICE, GAME DEVICE CONTROL METHOD AND PROGRAM
摘要 <P>PROBLEM TO BE SOLVED: To change a position and shape of a linear body in synchronization with user's movements and move a movable body along the linear body in a virtual two-dimensional space. <P>SOLUTION: In a game device 601, a display unit 602 shows a linear body positioned in a virtual two-dimensional space and a movable body moving in the virtual two-dimensional space on a screen. A detection unit 603 detects player's movements. A change unit 604 changes at least one of the position and shape of the linear body according to the detected movements. A determination unit 605 determines that, when a determination area set so as to include the position of the movable body crosses the linear body, the movable body comes in contact with the linear body. When it is determined that the movable body comes in contact with the linear body, a correction unit 606 corrects the position of the movable body so that the movable body comes in contact with the linear body. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012043122(A) 申请公布日期 2012.03.01
申请号 JP20100182920 申请日期 2010.08.18
申请人 KONAMI DIGITAL ENTERTAINMENT CO LTD 发明人 HONDA HAYANA;ORIHARA NAGAYO;TAKEHIRO MASAFUMI
分类号 G06T11/80;A63F13/00;G06T13/00;G06T13/80 主分类号 G06T11/80
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