摘要 |
<P>PROBLEM TO BE SOLVED: To guide a player to move his/her body more smoothly in a game configured to input instructions by the body movement of the player. <P>SOLUTION: In the game device 300, a storage section 301 stores the positions and postures of a character whose position and posture change with the lapse of time, in association with the time elapsed from the start of a game. A current image forming section 302 forms an image showing a current character based on the positions and postures stored in the storage part 301 in association with the time elapsed from the start of the game to the current time. A future image forming section 303 forms an image showing a future character based on the positions and postures stored in the storage part 301 in association with the time obtained by adding a lead time to the time elapsed from the start of the game to the current time. A display section 304 superimposes the formed current character image on the formed future character image on a screen. <P>COPYRIGHT: (C)2012,JPO&INPIT |