发明名称 PACHINKO GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To make it difficult for a game player to remember a special symbol so as to enhance demonstration effect while keeping a certain regularity without damaging beauty of the game board and without making huge volumes of data. SOLUTION: A Pachinko game machine includes false display lamps 233, 234 of equivalent shape to special display lamps 231, 232 near the special display lamps 231, 232. A false lamp control part 302 of a main control part 201 determines a display pattern of the false display lamps 233, 234 with using setting contents of predetermined display patterns based on random numbers acquired at a starting winning. The false lamp control part 302 variably displays the false display lamps 233, 234 in response to variable display of the special display lamps 231, 232 controlled by a special symbol control part 301, and also stops and displays the false display lamps 233, 234 with a predetermined pattern when stopping and displaying the special display lamps 231, 232. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2011143031(A) 申请公布日期 2011.07.28
申请号 JP20100005323 申请日期 2010.01.13
申请人 KYORAKU SANGYO KK 发明人 ITO AYA
分类号 A63F7/02 主分类号 A63F7/02
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