发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of minimizing the consumption of a memory and achieving complicated and various performance operations. SOLUTION: The game machine includes: a main control part 21 for determining the outline of a performance operation corresponding to the winning/losing result of winning/losing drawing for determining whether or not to generate a game state advantageous to a player and outputting a control command; and a performance control part 22 which is operated on the basis of the control command, for determining a concrete performance operation by drawing. The performance control part 22 is provided with drawing value tables TBL1, TBL2 for defining the selection rate for the concrete performance operation which is determined by drawing. Drawing processing for determining the performance operation by drawing has a hierarchical structure and is executed in the order from a first hierarchy, and the selection rate defined in the drawing value table TBL2 used in a second hierarchy is changed on the basis of the drawing result of the drawing processing of the first hierarchy. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2011115281(A) 申请公布日期 2011.06.16
申请号 JP20090273795 申请日期 2009.12.01
申请人 FUJISHOJI CO LTD 发明人 SAKAI RYOTA
分类号 A63F7/02 主分类号 A63F7/02
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