摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a program for allowing a player to easily enjoy a game by definitely indicating an internal state such as the feeling and emotion of a non-playable character (NPC) to the player. <P>SOLUTION: Character icons 34 (34a-34d) indicating the values of current emotional parameters of respective other parties NPC 4 are plotted on a multi-dimensional graph 30 where the values of "favorability rating" and "a degree of interest" being the emotional parameters of the other parties NPC 4a-4d to be the love interest of a player character 2 are defined as components. The degree of "a good feeling" to be derived from the "favorability rating" and "a degree of interest" is displayed by section in the multi-dimensional graph 30. A part of the graph also displays the condition of the value of the current emotional parameter of the other party NPC 4 selected for the best ending. <P>COPYRIGHT: (C)2011,JPO&INPIT</p> |