发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine performing falling drawing in a high-probability game state, the game machine keeping the savor of a game. SOLUTION: When a game ball wins in a start port, a main CPU 101a acquires a random number value for determining a special symbol, a random number value for a big winning symbol, and a random number value for determining falling, stores the acquired random number values into a prescribed storage area, and also transmits a start winning designation command based on the random number values to a sub CPU 102a. The sub CPU 102a analyzes the received start winning designation command and determines a first announcement state when the analysis result is big winning for a shift to a low-probability game state. When the analysis result is big winning for a shift to the high-probability game state, the sub CPU determines a second announcement state when it is analyzed that the random number value for determining falling to terminate the high-probability game state is not stored, and determines the first announcement state when it is analyzed that the random number value for determining falling to terminate the high-probability state is stored. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2010227404(A) 申请公布日期 2010.10.14
申请号 JP20090080079 申请日期 2009.03.27
申请人 KYORAKU SANGYO KK 发明人 SUEMATSU TAKAHIRO;MOMOSE TOMOYA;AMANO TAKAYUKI
分类号 A63F7/02 主分类号 A63F7/02
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