发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of reducing the time before a presentation image is displayed. SOLUTION: Presentation images are stored in a subordinate memory, and the presentation image with the highest probability of being determined by a presentation lottery is set as a special presentation image. A subordinate CPU executes the presentation lottery and determines the presentation image to be displayed when a command signal indicating the result of a winning combination lottery is transmitted from a main CPU. The subordinate CPU, synchronizing with the presentation lottery, reads the special presentation image from the subordinate memory, and stores the special presentation image in a VRAM. Whether the special presentation image is determined or not is determined by the presentation lottery when the presentation lottery is completed, and when the special presentation image is determined, the special presentation image stored in the VRAM is displayed in a liquid crystal display. When a presentation image other than the special presentation image is determined by the presentation lottery, the determined presentation image is read from the subordinate memory, and overwritten and recorded in the VRAM. After that, the presentation image recorded in the VRAM is displayed in the liquid crystal display. COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2010142393(A) 申请公布日期 2010.07.01
申请号 JP20080322020 申请日期 2008.12.18
申请人 OLYMPIA:KK 发明人 FUJISHIRO TSUTOMU;SHIBAGAKI TAKASHI;KOGA KENTA
分类号 A63F5/04 主分类号 A63F5/04
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