发明名称 SLOT MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a slot machine for enabling a player to play a game in the expectation that he or she controls the game into a state of high replay probability highly advantageous to the player. SOLUTION: When a special watermelon is internally won by internal drawing and stop operation is performed with first operation timing with which a "bell" is stopped at a prize winning line where a symbol combination including the special watermelon in a right reel, a shifting spot 1 is stopped; when stop operation is performed with second operation timing with which "red 7" is stopped at the prize winning line where the symbol combination including the special watermelon is stopped, a shifting spot 2 is stopped; when the shifting spot 1 is stopped, RT 1 fewer in the number of regulation games than RT 2 and more advantageous to the player than RT 0 is shifted to; and when the shifting spot 2 is stopped, RT 2 larger in the number of regulation games than RT 1 and more advantageous to the player than RT 0 is shifted to. COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2010125013(A) 申请公布日期 2010.06.10
申请号 JP20080301731 申请日期 2008.11.26
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO;HIRATA SEIYA
分类号 A63F5/04 主分类号 A63F5/04
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