发明名称
摘要 PROBLEM TO BE SOLVED: To sharply shorten time waiting for the display of an image on a screen by executing initial rastering operation by using only polygon and texture size data and loading only pattern data necessary for rendering an image necessary for final display. SOLUTION: In the rendering device 100, a rendering engine 120 executes a rendering program 122 and executes rendering operation in accordance with three-dimensional graphic data. The device 100 includes a pixel/depth buffer 124 and a reference buffer 126. During the execution of respective rendering operation by the engine 120, the buffer 124 is functioned as a depth buffer at first, and then functioned as a pixel buffer. The buffer 126 stores intermediate results generated by texture calculation.
申请公布号 JP4448210(B2) 申请公布日期 2010.04.07
申请号 JP19990218035 申请日期 1999.07.30
申请人 发明人
分类号 G06F15/82;G06T15/00 主分类号 G06F15/82
代理机构 代理人
主权项
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